The Shattering of Zencala

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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First steps
The land of Rund

Welcome to Rund!   You are all inhabitants of this land although you may find it different than when you left it.  

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The land of Rund

Welcome to the land of Rund, imagine a land just east of Tolkien and west of Final Fantasy.   All of the races can be found here but the two largest cities are Cheria and Gannt.   Gannt is a city of humans and half orcs situated at the North western base of Mt Ernat.   The city is known for the vast rolling field that stretches out from the mountain and for being naturalistic and opposed to magic.    Cheria sits on the opposite, north east, side of Mt. Ernat, it too is mostly human with some Dwarven masons helping to build up the fort.    The Dwarves are rarely seen as they stay in their volcanic mountain holds to the Northeast.   To the southwest is the great Myra Marsh with Elven clans living on the outskirts.   It is said that Mt Ernat is a great source of power to the wizards that live there and is the center of the land of Rund.

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Chapter 1
The Shattering

After a scuffle with a mesterious figure Darion the party witnesses a cataclysmic impact of giant crystals into their world.   Saved by a time jump on overload the party finds themselves fighting with the fiendish crystal creatures, a result of the collision of two worlds.   The beings on the other side of these crystals are asking for help.   Can the party fix this broken world?

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